Blood and Dust
Team
-Tibertus
-cdvader
For a while, now, I've been playing around with a few ideas for a mod. Originally, I wanted to do an "Age of Empires II: The Age of Kings" module but there was a lot of stuff I didn't like and I ended up scrapping the plans.
What I decided to do was list the things that I liked the idea of, for a mod and see where they all fitted in together.
Here's the short list that I came up with:
- Motte & Bailey Castles
- Light Cavalry (No cavalry archers, though. Cavalry javeliners, on the other hand, I like)
- Light armoured, two hand sword wielding, troops.
- Heraldry
- Larger scale, both literally and a feeling of
- New sieges, siege towers etc. I'd like to redisgn how they work and change things about.
Yeah, so it's a crap list but it really helped me get a clearer picture of what I wanted to do.
Factions
Cadrogh (cad-rog) - Celtic-Style faction. I want kilts (the ones that go over the shoulder, not the skirt variety). Light armoured troops, pikemen, two handed swordsmen, light cavalry. Traditional celtic stuff.
Cadroghan Troop Tree
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Jerske (yersk-eh) - Nordic faction. I felt the inclusion of one of these to be necessary. Lots of round shields (every troop will have a round shield, of some description, except bowmen). Axes, throwing axes and fairly weak longbowmen.
Jersk Troop Tree
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The Battenwert Empire (bat-ten-vert) - Frankish-style faction. I hope to be able to create a Two-handed throwing axe (like in age of empires). Heavy-er cavalry. Not big plate armoured Paladins. Nothing like that. Also, Crossbows.
Battenwert Troop Tree
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The Maduhlla States (ma-doo-lah) - Desert Archer style faction. Moorish style, Cloth armour. Lots of very skilled archers, light infantry and light cavalry. Scimitars.
Maduhlla Troop Tree
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The Nundukh Khanate (nun-duk) - Timurid (ish) -style faction. I want a mainly mounted faction but, as I said, I'll be avoiding horse archers. They'll have mounted javeliners, lamellared horses. Actually, lots of lamellar.
Nundukh Troop Tree
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I'd like to hear from you, you can just post thoughts about the idea, suggestions. Whatever.
Team Positions
Notice to all potential team members: I am looking for team members that are willing to do a lot of hard work. I am not in the habit of recruiting team members that will do a bit of work here and there. So you need to have plenty of time to spare, you will need to be easy to contact (msn is preferable), you will have to be acceptive of criticism (but not afraid to challenge my decisions). It's not all bad, though
- Scener. I'm looking for a dedicated scener with a fair bit of time on their hands. I'm looking for someone with a willingness to learn and try hard. (Ideally, with a passion for Motte & Bailey castle making)
Signatures

CODE
[url=http://forum.mountfanblade.com/index.php?showtopic=70][img]http://farm3.static.flickr.com/2571/3787314810_fb6394bc11_o.jpg[/img][/url]

CODE
[url=http://forum.mountfanblade.com/index.php?showtopic=70][img]http://farm3.static.flickr.com/2571/3787314810_fb6394bc11_o.jpg[/img][/url]
Videos
Screenshots
Palisade wall. It'll be used for the Motte & Bailey castles. They'll be smaller than that, when they're put in the scenes.
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Palisade Gatehouse. I used transparancy on the wings render, so you can see the spiral staircase and platforms.
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First Motte & Bailey.
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New, very large, Motte & Bailey.
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New Kilt
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